To make Tyrranax Rex even more difficult to deal with, it has ward 4, so any removal spell your opponent tries to play will cost them four more mana to target it, and haste, so youre all but guaranteed to get at least one attack in with it before your opponent can try to stop it
I'm creating cards for a card game
Granted, theres a vested interest in keeping up with whats coming out and whats happening, because theres profit opportunities such as the recent spike in Commanders banned list
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